
However, I have different system specs here. (I tried both Linux and Windows, all available audio backends, HLE, LLE recompiler, LLE interpreter, Dolby decoder, all work fine here.) I can play the whole intro without music cut-outs. I can't reproduce the problem on my system, no matter how hard I try. Might wanna check any past dev versions that messed with audio after stable 5.0 releaseĪpproximately how many seconds is "shortly after being loaded"?Īlso, do you use any other (non-audio) non-default settings that might affect the emulation? Is there any other relevant information? (e.g. Operating System: Windows 7 Home Premium (64-bit) Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+ 2.00 GHz
#How to get super smash bros melee emulator Pc
What are your PC specifications? (CPU, GPU, Operating System, more) Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?ĭolphin 5.0-4305, did not test using older versions of Dolphin

#How to get super smash bros melee emulator 64 Bit
If you have a 64 bit PC, download one of the latest dev versions of Dolphin Emulator

It appears the problem that Melee in Dolphin Emulator had in the past with music cutting out shortly after being loaded has returned in the dev versions of Dolphin Emulator (also happens with the beginning cutscene audio). What's the problem? Describe what went wrong. MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute) Game ID? (right click the game in the game list, properties, info tab)
